This video contains samples of work I've done. At the bottom I've shown what my contribution to the shot was.
In this video you'll find some characters that I have rigged in Maya.
Some of the characters were modeled by other artists.
This is a tool I created to help with the weight painting of content for New World Aeternum.
In these shots I did all the character animation.
Aspects other than animation might have been done by other artists.
Here I did the door animation and also tweaked the rig that I was given.
I was also supplied with a match move camera and assets.
I replaced the hand holding a ball with a empty hand. I did everything from tracking, modeling, texturing, lighting, comp, etc.
The only asset I was supplied was the stock footage.
I made this character and animated a walk to show his personality.
I developed this whole animation from concept to delivery. All 3d elements were created in Blender.
All 3d elements created in Blender and comp and motion graphics done in After Effects.
Here I'm rigging a character with a muscle system.